Welcome back to This Week in Apps, the TechCrunch series that recaps the latest OS news, the applications they support and the money that flows through it all.
The app industry is as hot as ever, with a record 204 billion downloads and $120 billion in consumer spending in 2019. People are now spending three hours and 40 minutes per day using apps, rivaling TV. Apps aren’t just a way to pass idle hours — they’re a big business. In 2019, mobile-first companies had a combined $544 billion valuation, 6.5x higher than those without a mobile focus.
There was so much wrong with Quibi’s premise that it’s sometimes hard to even know where to start. But at the core, its problem was that it fundamentally misunderstood how, when and why users would watch video on their phones.
The company’s thinking was that you could fund high-production value content ($100K/minute, yikes) then chop it up into smaller “bites,” add a technology layer, then call this a reinvention of cinema.
The reality is there was little demand for this sort of content, and it didn’t fit with how people want to be entertained on their phones.
When people want to appreciate high-quality filmmaking (or even TV production), they tend to want a bigger screen — they’ve spent money for their fancy high-def or 4K TV, after all. Pre-COVID, they might even pay to go a movie theater. On mobile, the production value of content is far less of a concern, if it even registers.
Quibi also misunderstood what users want to watch in terms of video on their phones when they have a few minutes to kill.
By positioning its app in this space, it had to compete with numerous and powerful sources for “short-form” content — existing apps like YouTube, TikTok, Facebook (e.g. News Feed content, Watch feeds), Instagram Stories, Snapchat and so on. This is content you don’t have to get invested in, since you’re just distracting yourself from a few minutes of boredom. It’s not a time or place to engage with a longer story — chopped or otherwise.
Quibi also cut the length of content to serve its artificial limitations — at the expense of story quality and enjoyment.
A reality show dumbed down to just its highlights is almost unwatchable, as it exposes the editors’ machinations and manipulations that are better hidden among longer stretches of fluff. And there was simply no reason to cut down movies — like Quibi’s “The Dangerous Game,” for example — into pieces. It didn’t elevate the storytelling; it distracted from it. And if you wanted a quick news update (e.g. Quibi’s “Daily Essentials”), you didn’t need a whole new app for that.
Quibi content may have been considered “high quality,” but it often wasn’t good. (I still can’t believe I sat through an episode of “Dishmantled,” where chefs had to recreate dishes of food that were thrown in their face. And Quibi had the nerve to shame YouTube’s low-quality and lack of talent?!)
Quibi also wanted to charge for its service, but its catalog wasn’t designed for families, with content that ranged from kids to adult programming. It didn’t offer parental controls. This immediately limited its competitiveness.
At launch, Quibi also limited itself to the phone, which meant it limited your ability to use the phone as a second screen while you watched a show. (There was no PiP support). TechCrunch has been writing about phones as the second screen for the better part of a decade, often with a focus on startups. But in Quibi’s case, it killed the second screen experience, seemingly forgetting that people text friends, order food, check Twitter and peek in on other apps while a TV show plays in the background. Did it really think that a reboot of “Punk’d” deserved our full attention?
Quibi naturally blamed COVID for its failure to thrive. It had imagined a world where users had ample time to kill while out and about: commuting on the subway, standing in long lines, that sort of thing.
But even this premise was flawed. It would have eventually caught up to Quibi, too; COVID just accelerated it. The issue is that Quibi imagined the U.S. as only a swath of urban metros where public transportation is abundant and standing in lines is the norm. In reality, more than half (52%) the U.S. is described as suburban, 27% is urban and 21% is rural. Non-urban commuters often drive themselves to work. Sure, they could stream Quibi during those commutes, but not really look at it. So why burn high-production value on them? And standing in long lines, believe it or not, is not actually that common in smaller cities and towns, either. If it only takes two minutes to grab a coffee or a burrito before you hop back in your car, do you really want to start a new show?
So where would that have left Quibi? Hoping for Gen Z’ers attention as they lounge around their bedrooms looking for something to do? And yet it wanted to appeal to these kids using Hollywood A-Listers they don’t even know? As COVID pressed down, it left Quibi in competition with (often arguably better) content that streamed natively on the TV from apps like Netflix, HBO, Hulu, Prime Video, Disney+, and others where you could binge through seasons at once instead of waiting every week for a new “quick bite” to drop.
There’s more, so much more that could still be said, including the fact that a former eBay and HP CEO may not be the right person to lead a company that wanted to dazzle a younger demographic. Or how its video-flipping TurnStyle feature was clever, but added complexity to filmmaking, and was not enough of a technological leap to build a business around. Or how, no matter how much money it had raised, it was still not enough, compared with the massive budgets of competitors like Netflix and Amazon.
In the meantime, TikTok still isn’t banned.
Snapchat’s maker was forecast to bring around $555 million in revenues in Q3 but posted $679 million instead, a 52% YoY increase, in a surprise earnings beat. EPS were an adjusted $0.01, beating an expected loss of $0.04. The company also grew daily active users by 4% (11 million) to 249 million, an 18% YoY increase. Snap’s net loss of $200 million was a 12% improvement over last year, too.
As a result of the earnings, shares jumped nearly 30% the next day and its valuation cracked $50 billion for the first time, a record high.
During earnings, the company touted it now reaches 90% of the Gen Z population and 75% of millennials in the U.S., U.K. and France. User growth was attributed to new products, including Profiles, Minis, Lens creation tools and AR ads. In particular, Snap leveraged the Facebook ad boycott to reach out to brands that wanted to “realign their marketing efforts” with companies that “share their corporate values,” the company said.
Snap also just launched its TikTok competitor, Sounds on Snapchat, which lets users add licensed music to their Stories.
Image Credits: Sensor Tower
Image Credits: Lux
The developers of popular pro iPhone camera apps Halide and Spectre this week launched their latest creation, the Halide Mark II camera app. The new interface has been designed for one-handed operation and includes a range of new features.
These include a new gesture-based automatic and manual switcher; tactile touch for enabling and disabling features like exposure warnings, focus peaking, and loupe as you adjust exposure or focus; an overhauled manual mode; new dynamic labeling of controls and actions to explain features to new users; support for the edge-to-edge interface of the iPhone 12 models; a redesigned reviewer with a full metadata read-out; in-app memberships for photo lessons; and over 40 more changes.
A new “Coverage” feature can take a photo with Smart HDR 2/3 and Deep Fusion for maximum quality and computational processing as well as a RAW file — with only a slight delay between captures.
Image Credits: Lux
Halide Mark II also uses machine learning to process an iPhone RAW file in the app (ProRAW) with 17 steps, including detail enhancement, contrast and color adjustment and more. This feature, called Instant RAW, intelligently develops the file to get the best possible results.
And the app includes top pro tools, like a new waveform and color exposure warnings (zebras) that use XDR (Extended Dynamic Range) 14-bit RAW sampling, for accurate exposure previews and readings.
The app is $36 (currently $30 during a promo period) if you want to only pay once. Otherwise it’s $11.99 per year on subscription (currently $9.99 per year if you lock in the price now during the promo period). Subscribers to the membership plan also get perks, like custom icons. Existing Halide 1 users, unbelievably, are upgraded for free but are asked to support the app with a membership.
Aaand here it is..!!!
— Cyril Diagne (@cyrildiagne) October 22, 2020
A new app called ClipDrop launches on iOS, Android, macOS and Windows as a new sort of “copy and paste” experience. The app uses state-of-the-art vision AI to copy images from your desktop with a screenshot to any other app (e.g. Docs, Photoshop, Canva, etc.) and it allows you to extract anything — objects, people, drawings or text.
The mobile app lets you snap photos of real-world items and then digitally transfer them to other apps or websites. In the below demo, the company shows how you could “clip” an image of an article of clothing using the camera, then import the photo into a document.
The company also just released a plugin for Photoshop that lets you drop the image into its app as a new layer with an editable mask.
The app is $39.99 per year (until November 2020, when it ups to $79.99 per year.)
Image Credits: Adobe
As part of Adobe’s virtual MAX 2020 conference this week, the company launched the first public version of its Illustrator vector graphics app on the iPad and brought its Fresco drawing and painting app to the iPhone. In time, the company plans to bring more effects, brushes and AI features to Illustrator. Fresco 2.0, meanwhile, includes new smudge brushes and support for personalized brushes, among other things.
Designed for landlords, Airbnb owners or other vacation rental property owners, Party Squasher offers a hardware device and paired mobile app that counts the number of people at your house by counting the mobile phones in or around a house. The phones can be counted even if they’re not connected to the home’s Wi-Fi.
Because the device doesn’t include cameras or microphones, it’s ideal for ensuring that renters aren’t hosting large (and these days, potentially illegal) parties without violating privacy.
In the event that a large gathering is present, you’re sent a text or email so you can take action.
The device is $249 and the app charges a $199 per year subscription.
Remember App Clips?
— Paul Haddad (@tapbot_paul) October 22, 2020
Quibi made their “episodes” 11 minutes to avoid paying union writers. Everyone should MC Hammer dance on their grave.
— Jawn Wick (@LukeXCunningham) October 21, 2020
Omg I forgot to turn her app time limits back on pic.twitter.com/wrzSTGizWA
— Sarah Perez (@sarahintampa) October 22, 2020
The No. 1 game in the App Store is now Among Us!.
Can you guess why?
— The Recount (@therecount) October 21, 2020
OnePlus continues its twice-yearly smartphone cycle with today’s arrival of the 8T. The latest device isn’t a huge upgrade over April’s OnePlus 8, but continues the company’s longstanding tradition of offering some of the most solid Android handsets at a reasonable price point. The cost has edged up a bit in recent years, but $749 is still pretty good for what the 8T offers.
The big updates this time out are the 120Hz refresh rate for its 6.55-inch display and super-fast charging via the Warp Charge 65. That should get the 4,450 mAh of battery capacity up to a full day’s charge in 15 minutes, with a full charge taking a little less than 40 minutes.
There are an abundance of cameras here — four in total. That includes a 48-megapixel main (with built in optical image stabilization), 16-megapixel ultra-wide angle and, more surprisingly, a macro and monochrome lens. The handset joins the even more affordable Nord, which is set to arrive in the U.S. in the near future, sporting 5G at a sub-$500 price point.
OnePlus has been undergoing some corporate changes in recent weeks, as well. Co-founder Carl Pei recently announced he will be leaving the company. “These past years, OnePlus has been my singular focus, and everything else has had to take a backseat,” he told TechCrunch. “I’m looking forward to taking some time off to decompress and catch up with my family and friends,” he wrote. “And then follow my heart on to what’s next.”
When it comes to apps, Android leads the pack with nearly 3 million apps in its official Google Play store. The sheer volume also means that sometimes iffy apps slip through the cracks.
Researchers at the International Digital Accountability Council (IDAC), a non-profit watchdog based out of Boston, found that a trio of popular and seemingly innocent-looking apps aimed at younger users were recently found to be violating Google’s data collection policies, potentially accessing users’ Android ID and AAID (Android Advertising ID) numbers, with the data leakage potentially connected to the apps being built using SDKs from Unity, Umeng, and Appodeal.
Collectively, the apps had more than 20 million downloads between them.
The three apps in question — Princess Salon, Number Coloring and Cats & Cosplay — have now been removed from the Google Play app store, as you can see in the links above. Google confirmed to us that it removed the apps after IDAC brought the violations to its attention.
“We can confirm that the apps referenced in the report were removed,” said a Google spokesperson. “Whenever we find an app that violates our policies, we take action.”
The violations point to a wider concern with the three publishers’ approach to adhering to data protection policies. “The practices we observed in our research raised serious concerns about data practices within these apps,” said IDAC president Quentin Palfrey.
The incident is being highlighted at a time when a lot of attention is being focused on Google and the size of its operation. Earlier this week, the US Department of Justice and 11 States sued the company, accusing it of monopolistic and anticompetitive behavior in search and search advertising.
To be clear, the app violations here are not related to search, but they underscore the scale of Google’s operation, and how even small oversights can lead to tens of millions of users being affected. They also serve as a reminder of the challenges of proactively policing individual violations on such a scale, and that those challenges can land in a particularly risky area: how minors use apps.
At least in the cases of two of the publishers, Creative APPS and Libii Tech (whose apps are built around the cast of characters illustrated at the top of this story), other apps are still live. And it also appears that versions of the apps are also still downloadable through APK sites (like this one). There are also versions on iOS (for example here), but IDAC’s tech team said that in an initial analysis, it didn’t immediately see analogous concerns but will continue to monitor the situation.
The violation in this case is complex but is an example of one of the ways that users can unknowingly be tracked through apps.
Pointing to the behind-the-scenes activity and data processing that gets loaded into innocent-looking apps, IDAC highlighted three SDKs in particular used by the app developers: the Unity 3D and game engine, Umeng (an Alibaba-owned analytics provider known as the “Flurry of China” that some have described also as an adware provider), and Appodeal (another app monetization and analytics provider) — as the source of the issues.
Palfrey explained that the problem lies in how the data that the apps were able to access by way of the SDKs could be linked up with other kinds of data, such as geolocation information. “If AAID information is transmitted in tandem with a persistent identifier [such as Android ID] it’s possible for the protection measures that Google puts in place for privacy protection to be bridged,” he said.
IDAC did not specify the violations in all of the SDKs, but noted in one example that certain versions of Unity’s SDK were collecting both the user’s AAID and Android ID simultaneously, and that could have allowed developers “to bypass privacy controls and track users over time and across devices.”
IDAC describes the AAID as “the passport for aggregating all of the data about a user in one place.” It lets advertisers target ads to users based on signals for preferences that a user might have. The AAID can be reset by users. However, if an SDK is also providing a link to a users Android ID, which is a static number, it starts to create a “bridge” to identify and track a user.
Palfrey would not get too specific on whether it could determine how much data was actually drawn as a result of the violations that it identified, but Google said that it was continuing to work on partnerships and procedures to catch similar (intentional or otherwise) bad actors.
“One example of the work we are doing here is the Families ad certification program, which we announced in 2019),” said the spokesperson. “For apps that wish to serve ads in kids and families apps, we ask them to use only ad SDKs that have self-certified compliance with kids/families policies. We also require that apps that solely target children not contain any APIs or SDKs that are not approved for use in child-directed services.”
IDAC, which was launched in April 2020 as a spinoff of the Future of Privacy Forum, has also carried out investigations into data privacy violations on fertility apps and Covid-19 trackers, and earlier this week it also published findings on data leakage from an older version of Twitter’s MoPub SDK affecting millions of users.
The new languages are Java, Kotlin, Scala, C/C++, Objective C, C#, Go, Typescript, HTML/CSS and Less. Kite works in most popular development environments, including the likes of VS Code, JupyterLab, Vim, Sublime and Atom, as well as all Jetbrains IntelliJ-based IDEs, including Android Studio.
This will make Kite a far more attractive solution for a lot of developers. Currently, the company says, it saves its most active developers from writing about 175 “words” of code every day. One thing that always made Kite stand out is that it ranks its suggestions by relevance — not alphabetically as some of its non-AI driven competitors do. To build its models, Kite fed its algorithms code from GitHub .
The service is available as a free download for Windows users and as a server-powered paid enterprise version with a larger deep learning model that consequently offers more AI smarts, as well as the ability to create custom models. The paid version also includes support for multi-line code completion, while the free version only supports line-of-code completions.
Kite notes that in addition to adding new languages, Kite also spent the last year focusing on the user experience, which should now be less distracting and, of course, offer more relevant completions.
In the suit, the Justice Department is expected to argue that Google used anticompetitive practices to safeguard its monopoly position as the dominant force in search and search-advertising, which sit at the foundation of the company’s extensive advertising, data mining, video distribution, and information services conglomerate.
It would be the first significant legal challenge that Google has faced from U.S. regulators despite years of investigations into the company’s practices.
A 2012 attempt to bring the company to the courts to answer for anti-competitive practices was ultimately scuttled because regulators at the time weren’t sure they could make the case stick. Since that time Alphabet’s value has skyrocketed to reach over $1 trillion (as of today’s share price).
Alphabet, Google’s parent company, holds a commanding lead in both search and video. The company dominates the search market — with roughly 90% of the world’s internet searches conducted on its platform — and roughly three quarters of American adults turn to YouTube for video, as the Journal reported.
In the lawsuit, the Department of Justice will say that Alphabet’s Google subsidiary uses a web of exclusionary business agreements to shut out competitors. The billions of dollars that the search giant collects wind up paying mobile phone companies, carriers and browsers to make the Google search engine a preset default. That blocks competitors from being able to access the kinds of queries and traffic they’d need to refine their own search engine.
It will be those relationships — alongside Google’s insistence that its search engine come pre-loaded (and un-deletable) on phones using the Android operating system and that other search engines specifically not be pre-loaded — that form part of the government’s case, according to Justice Department officials cited by the Journal.
The antitrust suit comes on the heels of a number of other regulatory actions involving Google, which is not only the dominant online search provider, but also a leader in online advertising and in mobile technology by way of Android, as well as a strong player in a web of other interconnected services like mapping, online productivity software, cloud computing and more.
MOUNTAIN VIEW, UNITED STATES – 2020/02/23: American multinational technology company Google logo seen at Google campus. (Photo by Alex Tai/SOPA Images/LightRocket via Getty Images)
A report last Friday in Politico noted that Democrat Attorneys General would not be signing the suit. That report said those AGs have instead been working on a bipartisan, state-led approach covering a wider number of issues beyond search — the idea being also that more suits gives government potentially a stronger bargaining position against the tech giant.
A third suit is being put together by the state of Texas, although that has faced its own issues.
While a number of tech leviathans are facing increasing scrutiny from Washington, with the US now just two weeks from Election Day, it’s unlikely that we are going to see many developments around this and other cases before then. And in the case of this specific Google suit, in the event that Trump doesn’t get re-elected, there will also be a larger personnel shift at the DoJ that could also change the profile and timescale of the case.
In any event, fighting these regulatory cases is always a long, drawn-out process. In Europe, Google has faced a series of fines over antitrust violations stretching back several years, including a $2.7 billion fine over Google shopping; a $5 billion fine over Android dominance; and a $1.7 billion fine over search ad brokering. While Goolge slowly works through appeals, there are also more cases ongoing against the company in Europe and elsewhere.
Google is not the only one catching the attention of Washington. Earlier in October, the House Judiciary Committee released a report of more than 400 pages in which it outlined how tech giants Apple, Amazon, Alphabet (Google’s parent company) and Facebook were abusing their power, covering everything from the areas in which they dominate, through to suggestions for how to fix the situation (including curtailing their acquisitions strategy).
That seemed mainly to be an exercise in laying out the state of things, which could in turn be used to inform further actions, although in itself, unlike the DoJ suit, the House report lacks teeth in terms of enforcement or remedies.
At its MAX conference, Adobe today announced the launch of the latest version of Lightroom, its popular photo management and editing tool. The highlights of today’s release are the introduction of a new color grading tool that’s more akin to what you’d find in a video editor like Adobe Premiere or DaVinci Resolve, auto versioning that’s saved in the cloud (and hence not available in Lightroom Classic) and graphical watermarks, in addition to a number of other small feature updates across the application.
Adobe had already teased the launch of the new color grading feature last month, which was probably a good idea given how much of a change this is for photographers who have used Lightroom before. Adjusting color is, after all, one of the main features of Lightroom and this is a major change.
At its core, the new color wheels replace the existing ‘split toning’ controls in Lightroom.
“Color Grading is an extension of Split Toning — it can do everything Split Toning did, plus much more,” Adobe’s Max Wendt explains in today’s announcement. “Your existing images with Split Toning settings will look exactly the same as they did before, your old Split Toning presets will also still look the same when you apply them, and you can still get the same results if you had a familiar starting point when doing Split Toning manually.”
My guess is that it’ll take a while for many Lightroom users to get a hang of these new color wheels. Overall, though, I think this new system is more intuitive than the current split toning feature that a lot of users regularly ignored.
The new color grading feature will be available across platforms and in Lightroom Classic, as well as Camera Raw.
The other new feature Adobe is highlighting with this release is graphical watermarks (available on Windows, Mac, iOS, iPadOS, Android and Chrome OS), that augments the existing text-based watermarking in Lightroom. This does exactly what the name implies and the watermarks are automatically applied when you share or export and image.
The most important overall quality of life feature the team is adding is auto versions (also available on Windows, Mac, iOS, iPadOS, Android and Chrome OS). This makes it far easier to save different versions of an image — and these versions are synced across platforms. That way, you can easily go back and forth between different edits and revert those as necessary, too.
With its new ‘best photos’ feature, Adobe is now also using its Ai smarts to find the best photos you’ve taken, but only on iOS, iPadOS, and Android, Chrome OS and the web. It’ll look at the technical aspects of your photo, as well as whether your subjects have their eyes open and face forward, for example, and the overall framing of the image. Users can decide how many of their images make the cut by toggling a threshold slider.
Another nifty new feature for Canon shooters who use Lightroom Classic is the addition of a tethered live view for Canon – with support for other cameras coming soon. With this, you get a real-time feed from your camera, making it easier to collaborate with others in real time.
Welcome back to This Week in Apps, the TechCrunch series that recaps the latest OS news, the applications they support and the money that flows through it all.
The app industry is as hot as ever, with a record 204 billion downloads and $120 billion in consumer spending in 2019. People are now spending three hours and 40 minutes per day using apps, rivaling TV. Apps aren’t just a way to pass idle hours — they’re a big business. In 2019, mobile-first companies had a combined $544 billion valuation, 6.5x higher than those without a mobile focus.
In this series, we help you keep up with the latest news from the world of apps, delivered on a weekly basis.
Apple hosted its iPhone event this week, where it introduced the new iPhone 12… and the iPhone 12 mini, the iPhone 12 Pro and the iPhone 12 Pro Max — effectively plugging all the holes in the market. With the release of the four new iPhones, app developers will have a range of devices to build for, from small to very large — the 12 Pro Max, for example, introduces the iPhone’s biggest-ever screen and the highest resolution, at nearly 3.5M pixels.
It also, of course, includes serious camera improvements, from a redesign of the three-lens system to including a new deeper telephoto camera, now a 65 mm-equivalent instead of 52 mm, as on previous models. There’s also an improved wide-angle lens, larger sensor, the addition of sensor-level image stabilization and a revamped Night Mode. Photographers will appreciate the new Apple ProRAW format, as well. (More on that here).
The iPhone 12 mini, meanwhile, aims to serve the customer base that prefers a smaller phone, like the iPhone SE, but without sacrificing functionality.
All the devices share some key features, including 5G connectivity, the new MagSafe connector for wireless charging and snap-on magnetic accessories, OLED displays and the A14 chip. They also have a more classic look, with straight edges that allow for additional antennas, providing next-gen wireless connectivity.
One of the bigger differences, however, between the Pro models and the regular iPhone 12 is the addition of the LiDAR Scanner, which is also found in the latest iPad Pro. The scanner measures how long it takes for light to reach an object and reflect back. The new depth-sensing technology has big implications for AR, as it allows augmented reality objects to interact with objects in the real world. AR apps will be more user-friendly, too, as they won’t need to first scan the room to place the AR object in the real world. It can be placed instantly.
Apple is leveraging the sensor for the iPhone 12 Pro camera to offer up to 6x faster focus in low-light conditions. Developers, meanwhile, can leverage lidar for use cases like AR-enabled games that work in the real world, social media (like Snapchat’s new lidar-powered Lens), home design and improvement apps involving room scans, spatial layout planning (like JigSpace), better AR shopping experiences and more.
The company also announced an affordable version of its HomePod smart speaker, the $99 HomePod Mini. The item works best for those fully locked inside the Apple universe, as it will stream a handful of music services, but not one of the most popular — Spotify. However, Apple also introduced a nifty feature for the HomePod devices, Intercom, which lets you send announcements across the speakers. While Apple and Google have offered a similar feature for their smart speakers, Intercom also works across other Apple devices, including iPhone, iPod, AirPods and even CarPlay. (What, no Mac?)
If Apple isn’t too late to capture smart speaker market share, the new speaker could see more users adopting smart home devices they can voice control through the HomePod Mini.
During the event, Apple also subtly snubbed its nose at Epic’s Fortnite with the announcement that
League of Legends: Wild Rift would be coming to iPhone 12 to take advantage of its new 5G capabilities and A14 Bionic chip.
Mycons is a new app that makes it easier for users, including non-designers, to create and buy custom icons for their iOS home screen makeovers. In the app’s “Icon Studio,” users can create icons by swapping out the background, choosing a symbol and placing it on the icon accordingly. You can also create a whole set of icons in a batch export. If you don’t feel like designing your own, you can opt to purchase premade packs instead.
The app is a free download with a one-time, in-app purchase to unlock the fully functionality of the icon designer. The icon packs, which include different variations and matching wallpaper, range from $7.99-$9.99.
Spotify’s new iOS 14 widget
Image Credits: TechCrunch screenshot of Spotify widget
It’s here! The widget a number of people have waited for since the launch of the new version of iOS has arrived.
The widget, which arrives in the latest version of the Spotify iOS app, comes in two sizes. The smaller widget will display just your most recently listened to item, while the medium-sized widget will instead show the five most recent items — four in a horizontal row and the most recent at the top. In that case, you can actually tap on the small thumbnail for which of the five you want to now stream to be taken directly to that page in the Spotify app. The widget also automatically updates its background color to match the thumbnail photo.
The noise-cancelling over-ear headphone category is an increasingly competitive one, and consumers have never been more spoiled for choice. Shure entered the market this year with the Aonic 50, a premium-priced headset ($399) that offers active noise cancelling, Bluetooth connectivity and USB-C charging. Shure’s reputation for delivering top-quality sound is definitely part of the package, and there’s a lot more to recommend the Aonic 50 as well.
Shure offers the Aonic 50 in either black or brown finishes, and they have physical controls on the right ear cup for volume, turning noise cancellation on and off, power, activating voice assistances and skipping tracks. There’s a USB-C port for charging, and a 2.5mm stereo connector on the left ear cup for using the included cable to connect via wire, which allows you to use them even while the internal battery is depleted or the headset is powered down (albeit without active noise cancelling obviously).
The Aonic 50 also comes with a round, flat carrying case – the ear cups swivel to fit in the zippered storage compartment. This takes up more of a footprint than the typical folding design of these kind of ANC headphones, but it’s less bulky, too, so it depends on how you’re packing them whether this is good or bad.
Shure offers a mobile app for iOS and Android called ShurePlus Play that can provide EQ controls, as well as more specific tuning of both the active noise cancelling, and the environmental mode that pipes in outside sound. This allows for a lot of customization, but with one major caveat – EQ settings only apply when playing music via the app itself, which is an unusual and disappointing choice.
Shure’s Aonic 50 excel in a couple of areas where the company has a proven track record: Sound quality and comfort/wearability. The ample faux leather-wrapped padding on both the headband and the ear cups make them very comfortable to wear, even for longer sessions, which is great for work for home practicality. I often forgot I had them on while moving around the house, which gives you an idea of how well they fit.
As for sound, Shure has aimed for a relatively neutral, flat tone that provides an accurate recreation of what the original producer intended for any track, and the results are great. Music detail is clear, and they’re neither too heavy on bass or overemphatic on treble. This is a sound profile that audiophiles will appreciate, though it might not be the best for anyone who’s looking for a bass-heavy soundstage. That said, bass-favoring headphones are easy to find in this category, so Shure’s offering, with its clear highs, stands apart from the field in the ANC arena. To be clear, the bass is excellent, but overall the market has moved towards muddy, artificially enhanced bass vs. true rendering, which the Aonic 50 delivers.
The button controls on the Aonic 50 are well-placed and cover the spectrum in terms of what you’d want to be able to control right from the headset. USB-C charging is much-appreciated in an era where that’s far and away the standard for most of the mobile devices in your life, as well as many computers. The included stereo cable is a great addition for when the battery runs out – but Shure’s advertised 20-hour or so battery life estimate is accurate, so it’ll be quite a while before you have to resort to that as long as you remember to charge once in a while.
If there’s one place where Shure’s performance falls a bit short, it’s in noise cancellation. The ANC does a decent job of blocking out unwanted environmental sound, but it’s not quite up to the standard of the like of Bose or Sony’s top-end ANC headphones. It still gets the job done most of the time, and the trade-off is better sound.
As I said above, people looking for active noise cancelling headphones are spoiled for choice these days. But the Shure Aonic 50 offers something that discerning audio pros won’t be able to find from alternatives including those from Bose or Sony, and that’s an excellent soundstage and sound quality that just can’t be beat. Wearability is also tops, which makes these a great options for audiophiles who want a wire-free, sound-blocking solution for a home office.
Google has added a new feature that lets you figure out what song is stuck in your head by humming, whistling or singing – a much more useful version of the kind of song-matching audio feature that it and competitors like Apple’s Shazam have offered previously. As of today, users will be able to open either the latest version of the mobile Google app, or the Google Search widget, and then tap the microphone icon, and either verbally ask to search a song or hit the ‘Search a song button’ and start making noises.
The feature should be available to anyone using Google in English on iOS, or across over 20 languages already on Android, and the company says it will be growing that user group to more languages on both platforms in the future. Unsurprisingly, it’s powered behind the scenes by machine learning algorithms developed by the company.
Google says that it’s matching tech won’t require you to be a Broadway star or even a choir member – it has built-in abilities to accommodate for various degrees of musical sensibility, and will provide a confidence score as a percentage alongside a number of possible matches. Clicking on any match will return more info about both artist and track, as well as music videos, and links that let you listen to the full song in the music app of your choice.
Google explains in a blog post announcing the feature that it’s able to do this because it basically ignores the fluff that is the quality of your voice, any accompanying instruments, tone and other details. The algorithm is basically boiling the song down to its essence, and coming up with a numerical pattern that represents its essence, or what Google calls its ‘fingerprint.’
This is an evolution of how Google’s existing music recognition tech works, which is present in the passive ‘Now Playing’ feature that’s available on its Pixel smartphones. That feature will listen passively in the background for music, and provide a match when it finds one in its offline database (all done locally). That same technology is at work in the SoundSearch feature that Google later introduced via its app.
Google isn’t the first to do this – SoundHound’s Midomi offers music matching via singing or humming. But Google is obviously much more widely used, so it’ll be interesting to see if it can achieve better hit rates, and overall usage.
I’m going to be totally honest with you. I don’t really understand Google’s phone strategy right now. And for what it’s worth, I’m not really sure Google does either. I wrote about it here, but I’ll save you from having to read an additional 800 words on top of all these. The short version is that Google has three phones on the market, and there isn’t a whole heck of a lot of distinction between them.
The Pixel is a portrait of a hardware division in transition. That applies to a number of aspects, from strategy to the fact that the company recently saw a minor executive exodus. It’s pretty clear the future of Google’s mobile hardware division is going to look quite different from its present — but 2020’s three phones are most likely a holdover from the old guard.
What you’re looking at here is the Pixel 5. It’s Google’s flagship. A device that sports — among other things — more or less the same mid-range Qualcomm processor as the 4a announced earlier this year. It distinguishes itself from that budget handset, however, with the inclusion of 5G. But then here comes the 4a 5G to further muddy the waters.
There are some key distinctions that separate the 5 and 4a 5G, which were announced at the same event. The 5’s got a more solid body, crafted from 100% recycled aluminum to the cheaper unit’s polycarbonate. It also has waterproofing and reverse wireless charging, a fun feature we’ve seen on Samsung devices for a few generations now. Beyond that, however, we run into something that’s been a defining issue since the line’s inception. If you choose not to use hardware to define your devices, it becomes difficult to differentiate your devices’ hardware.
Image Credits: Brian Heater
Since the very beginning of the Pixel line, the company has insisted that it will rely on software advances to push the products forward. It’s a nice sentiment after years of feature arms races between the likes of Apple and Samsung. But that means when it comes time to introduce new devices, the results can be fairly lackluster. That certainly applies to the Pixel 5.
From a hardware perspective, it’s not a particularly exciting phone. That’s probably fine for many. Smartphones have, after all, become more commodity than luxury item, and plenty of users are simply looking for one that will just get the job done. That said, Google’s got some pretty stiff competition at the Pixel 5’s price point — and there are plenty of Android devices that can do even more.
There are certainly some upgrades in addition to the above worth pointing out, however. Fittingly, the biggest and most important of all is probably the least exciting. The Pixel 4 was actually a pretty solid device hampered by one really big issue: an abysmal battery life. The 2,800mAh capacity was a pretty massive millstone around the device’s neck. That, thankfully, has been addressed here in a big way.
Google’s bumped things up to 4,080mAh. That’s also a pretty sizable bump over the 4a and 4a 5G, which sport 3,885mAh and 2,130mAh, respectively. That extra life is extra important, given the addition of both Battery Share and 5G. For the sake of disclosure, I should mention that I still live in an area with basically no 5G (three cheers for working from home), so your mileage will vary based on coverage. But using LTE, I was able to get about a day and a half of use out of the handset, besting the stated “all-day battery).
This is helped along by a (relatively) compact display. Gone are the days of the XL (though, confusingly, the 4a 5G does have a larger screen with a bit lower pixel density). The flagship is only available in a six-inch, 2,340 x 1,080 size. It’s larger than the Pixel 4’s 5.7 inches, but at a lower pixel density (432 versus 444 ppl). The 90Hz refresh rate remains. Compared to all of the phones I’ve been testing lately, the Pixel 5 feels downright compact. It’s a refreshing change to be able to use the device with one hand.
Image Credits: Brian Heater
The camera is probably the aspect of the handset where the opposing hardware-first and software-first approaches are the most at conflict with one another. Google was fairly convinced it could do everything it wanted with a single lens early on, but eventually begrudgingly gave in to a two-camera setup. The hardware is pretty similar to last year’s model, but the 16-megapixel 2x optical telephoto has been replaced by a 16-megapixel ultra-wide. Whether that represent progress is largely up to your own personal preference. Frankly, I’d prefer a little more non-distorted zooming.
Google, of course, is building on a solid foundation. I really loved the Pixel 4’s photos. The things Google’s imaging team has been able to do with relative hardware constraints is really impressive, and while you’re lacking the scope of a premium Samsung device or high-end iPhone, casual photo snappers are going to be really happy with the shots they get on the Pixel 5.
Night Sight has been improved and now turns on when the phone’s light sensor detects a dark scene. My morning walks have gotten decidedly darker in recent weeks as the season has changed, and the phone automatically enters the mode for those pre-dawn shots (COVID-19 has made me an early riser, I don’t know what to tell you). The feature has also been added to portrait mode for better focused shots.
The Pixel’s Portrait Mode remains one of the favorites — though it’s still imperfect, running into issues with things like hair or complex geometries. It really doesn’t know what to do with a fence much of the time, for instance. The good news is that Google’s packed a lot of editing options into the software here — particularly for Portrait Mode.
You can really go crazy in terms of bokeh levels and placement and portrait lighting, a relatively subtle effect that lends the appearance of changing a light source. Changing the effects can sometimes be a bit laggy, likely owing to the lower-end processing power. All said, it’s a good and well-rounded photo experience, but as usual, I would really love to see what Google’s imaging team would be able to do if the company ever gives it a some real high-end photography hardware to play around with. Wishful thinking for whatever the Pixel 6 becomes, I suppose.
In the end, the two biggest reasons to recommend upgrading from the Pixel 4 are 5G and bigger battery. The latter is certainly a big selling point this time out. The former really depends on what coverage is like in your area. The 5G has improved quite a bit of late, but there are still swaths of the U.S. — and the world — that will be defaulting to LTE on this device. Also note that the $200 cheaper 4a 5G also offers improvements in both respects over last year’s model.
Still, $700 is a pretty reasonable price point for a well-rounded — if unexciting — phone like the Pixel 5. And Google’s got other things working in its favor, as well — pure Android and the promise of guaranteed updates. If you’re looking for something with a bit more flash, however, there are plenty of options in the Android world.
Google launched version 4.1 of Android Studio, its IDE for developing Android apps, into its stable channel today. As usual for Android Studio, the minor uptick in version numbers doesn’t quite do the update justice. It includes a vast number of new and improved features that should make life a little bit easier for Android developers. The team also fixed a whopping 2370 bugs during this release cycle and closed 275 public issues.
The highlights of today’s release are a new database inspector and better support for on-device machine learning by allowing developers to bring TensorFlow Lite models to Android, as well as the ability to run the Android Emulator right inside of Android Studio and support for testing apps for foldable phones in the emulator as well. That’s in addition to various other changes the company has outlined here.
The one feature that will likely improve the quality of life for developers the most is the ability to run the Android Emulator right in Android Studio. That’s something the company announced earlier this summer, so it’s not a major surprise, but it’s a nice update for developers since they won’t have to switch back and forth between different windows and tools to test their apps.
Talking about testing, the other update is support for foldable devices in the Android Emulator, which now allows developers to simulate the hinge angle sensor and posture changes so their apps can react accordingly. That’s still a niche market, obviously, but more and more developers are now aiming to offer apps to actually support these devices.
Also new is improved support for TensorFlow Lite models in Android Studio, so that developers can bring those models to their apps, as well as a new database inspector that helps developers get easier insights into their queries and the data they return — and that lets them modify values white running their apps to see how their apps react to those.
Other updates include new templates in the New Project dialog that support Google’s Material Design Components, Dagger navigation support, System Trace UI improvements and new profilers to help developers optimize their apps’ performance and memory usage.
A group of Black Atlanta businessmen, politicians and entertainers — including former Atlanta Mayor Andrew Young, the entertainer Michael Render (better known as Killer Mike) and Bounce TV founder Ryan Glover — have launched a new digital bank focused on developing and promoting local communities and cultivating Black and Latinx entrepreneurs and small businesses.
Named Greenwood in an homage to the thriving Tulsa, Oklahoma, business community known as “Black Wall Street” that was destroyed by white rioters in 1921, the digital bank has several features designed to promote social causes and organizations for the Black and Latinx community.
For every sign-up to the bank, Greenwood will donate the equivalent of five free meals to an organization addressing food insecurity. And every time a customer uses a Greenwood debit card, the bank will make a donation to either the United Negro College Fund, Goodr (an organization that addresses food insecurity) or the National Association for the Advancement of Colored People.
In addition, each month the bank will provide a $10,000 grant to a Black or Latinx small business owner that uses the company’s financial services.
For Render, the decision to launch a new digital bank alongside Young and Glover was a way to link Atlanta’s well-established, centuries-old Black business community with the technologies that are redefining wealth and creating new opportunities in the twenty-first century. It was also a way to equip a new generation with financial tools that could empower them instead of undermine them.
“What I have learned about capitalism is that you’re either going to be a participant in it or a victim of it,” said Render. “The ultimate protest is focusing your dollar like a weapon.”
Young, who is also the U.S. ambassador to the United Nations, had seen the ways digital banking technologies were transforming the social order in countries like India — reducing the power of payday lenders and providing greater economic access — and wanted to bring those opportunities to communities in the U.S.
Atlanta is a perfect home for a new Black-owned digital bank. After riots in 1906 destroyed Atlanta’s own bustling Black business district in a prelude to the Greenwood Massacre 15 years later, the community rebuilt with banks like Citizen’s Trust (founded in 1921) and Carver (founded in 1946) serving the city’s Black community.
Rendon, a serial entrepreneur who owns a chain of barber shops called the SWAG Shop, some real estate and a restaurant along with the rapper T.I., said that he’s not just a founder of Greenwood, he’ll soon become a customer.
“Today, a dollar circulates for 20 days in the white community but only six hours in the Black community,” said Render in a statement. “Moreover, a Black person is twice as likely as a white person to be denied a mortgage. This lack of fairness in the financial system is why we created Greenwood.”
Greenwood will offer a physical debit card and savings and checking accounts to its customers — along with all of the digital features one would expect, including integrations with Apple, Samsung and Google Pay, the ability to make peer-to-peer payments, mobile checking deposits and free ATM usage at over 30,000 locations.
“It’s no secret that traditional banks have failed the Black and Latinx community,” said Glover, in a statement. “We needed to create a new financial platform that understands our history and our needs going forward, a banking platform built by us and for us, a platform that helps us build a stronger future for our communities. This is our time to take back control of our lives and our financial future. That is why we launched Greenwood, modern banking for the culture.”
To run the bank, the founding team hired Aparicio Giddins, who’s serving as the company’s president and chief technology officer. David Tapscott, a former executive with Combs Enterprises and Green Dot, is serving as the company’s chief marketing officer. Andrew “Bo” Young III, the managing partner of Andrew Young Investment Group, and Paul Judge, the co-founder of Pindrop and TechSquare Labs, both have seats on the company’s board of directors.
The timing for Greenwood’s launch is somewhat auspicious, coming as it does nearly a century after the launch of Citizen’s Trust and days after the chief executive of Wells Fargo, Charles Scharf, said really, really dumb things about diversity in the financial services industry.
Backing the company is a $3 million commitment from undisclosed angel investors. The bank is currently taking deposits and the hope, according to Rendon, is for it to start a new wave of entrepreneurial activity among young Black and Latinx community members and their allies.
“The work that we did in the civil rights movement wasn’t just about being able to sit at the counter. It was also about being able to own the restaurant,” said Ambassador Young. “We have the skills, talent and energy to compete anywhere in the world, but to grow the economy, it has to be based on the spirit of the universe and not the greed of the universe. Killer Mike, Ryan and I are launching Greenwood to continue this work of empowering Black and brown people to have economic opportunity.”
Google today announced it’s making it possible to use the voice command “Hey Google” to not just open but also perform specific tasks within Android apps. The feature will be rolled out to all Google Assistant-enabled Android phones, allowing users to launch apps with their voice as well as search inside apps or perform specific tasks — like ordering food, playing music, posting to social media, hailing a ride, and more.
For example, users could say something like, “Hey Google, search cozy blankets on Etsy,” “open Selena Gomez on Snapchat,” “start my run with Nike Run Club,” or “check news on Twitter .”
At launch, Google says these sorts of voice commands will work with more than 30 of the top apps on Google Play in English globally, with more apps coming soon. Some of the supported apps today include Spotify, Snapchat, Twitter, Walmart, Discord, Etsy, MyFitnessPal, Mint, Nike Adapt, Nike Run Club, eBay, Kroger, and Postmates, Wayfair, to name a few.
If the specific voice command you would use to perform a common task is a little clumsy, the feature will also allow you to create a custom shortcut phrase instead. That means, instead of saying “Hey Google, tighten my shoes with Nike Adapt,” you could create a command that just said, “Hey Google, lace it.”
To get started with shortcuts, Android users can say “Hey Google, show my shortcuts” to get to the correct Settings screen.
The feature is similar to Apple’s support for using Siri with iOS apps, which also includes the ability to open apps, perform tasks and record your own custom phrase.
In Google’s case, the ability to perform tasks inside an app is implemented on the developer’s side by mapping users’ intents to specific functionality inside their apps. This feature, known as App Actions, allows users to open their favorite apps with a voice command. And, with the added functionality, lets users say “Hey Google” to search within the app or to open specific app pages.
Google says it has grown its catalog to include over 60 intents across 10 verticals, including Finance, Ridesharing, Food Ordering, Fitness, and now, Social, Games, Travel & Local, Productivity, Shopping and Communications, too.
To help users understand how and when they can use these new App Actions, Google says it’s building touchpoints in Android that will help them learn when they use certain voice commands. For instance, if a user said “Hey Google, show me Taylor Swift,” it may highlight a suggestion chip that will guide the users to opening the search result on Twitter.
Image Credits: Google
Related to this news, Google says it also released two new English voices for developers to leverage when building custom experiences for Assistant on Smart Displays, alongside other developer tools and resources for those building for displays.
The Google Assistant upgrade for apps was one of several Android improvements Google highlighted today. The company also says it’s adding screen-sharing to Google Duo, expanding its Verified Calls anti-spam feature to more devices (Android 9 and up), and updating the Google Play Movies & TV app to become the new “Google TV” app, announced last week.
On the accessibility front, it’s introducing new tools for hearing loss with Sound Notifications and others for communicating using Action blocks, aimed at people with cerebral palsy, Down Syndrome, autism, aphasia, and other speech related disabilities.
The features are available now.
Google is launching a few new privacy features today that include a refreshed Safety Center that’s now live in the U.S. and coming soon globally, as well as more prominent alerts when the company expects that your account has been tampered with.
The most interesting new feature, however, is a new Guest mode for the Google Assistant on Google-branded devices. Not to be confused with giving guests access to your Google Chromecast, for example, this new Guest mode is more akin to the incognito mode in your browser. With Guest mode on, which you invoke by saying “Hey Google, turn on guest mode,” the Assistant won’t offer personalized responses and your interactions won’t be saved to your account. It’ll stay on until you turn it off.
Typically, the Google Assistant saves all of your interactions to your account. You can delete those manually or have Google automatically delete them after 3, 18 or 36 months. You also can prevent it from saving any audio recordings at all.
This new feature will roll out to smart speakers and displays in the coming weeks.
Talking about deleting your data, Google today also announced that you will soon be able to edit your Location History data in the Google Maps Timeline.
Also new: When you now search for “Is my Google Account secure” or use a similar query, Google will start displaying your security and privacy settings for you. That’s actually a useful step forward, given that we’ve reached a point where those settings are often hard to find.
Ever since Apple opened up subscription monetization to more apps in 2016 — and enticed developers with an 85/15 split on revenue from customers that remain subscribed for more than a year — subscription monetization and retention has felt like the Holy Grail for app developers. So much so that Google quickly followed suit in what appeared to be an example of healthy competition for developers in the mobile OS duopoly.
But how does that split actually work out for most apps? Turns out, the 85/15 split — which Apple is keen to mention anytime developers complain about the App Store rev share — doesn’t have a meaningful impact for most developers. Because churn.
No matter how great an app is, subscribers are going to churn. Sometimes it’s because of a credit card expiring or some other billing issue. And sometimes it’s more of a pause, and the user comes back after a few months. But the majority of churn comes from subscribers who, for whatever reason, decide that the app just isn’t worth paying for anymore. If a subscriber churns before the one-year mark, the developer never sees that 85% split. And even if the user resubscribes, Apple and Google reset the clock if a subscription has lapsed for more than 60 days. Rather convenient… for Apple and Google.
Top mobile apps like Netflix and Spotify report churn rates in the low single digits, but they are the outliers. According to our data, the median churn rate for subscription apps is around 13% for monthly subscriptions and around 50% for annual. Monthly subscription churn is generally a bit higher in the first few months, then it tapers off. But an average churn of 13% leaves just 20% of subscribers crossing that magical 85/15 threshold.
In practice, what this means is that, for all the hype around the 85/15 split, very few developers are going to see a meaningful increase in revenue:
Image Credits: RevenueCat (opens in a new window)
Apple will launch its online store in India on September 23, bringing a range of services directly to customers in the world’s second largest smartphone market for the first time in over 20 years since it began operations in the country.
The company, which currently relies on third-party online and offline retailers to sell its products in India, said its online store will offer AppleCare+, which extends the warranty on its hardware products by up to two years, as well as a trade-in program to let customers access discounts on purchase of new iPhones by returning previous models. These programs were previously not available in India. Customers will also be able to buy Macs with custom configuration.
“We know our users are relying on technology to stay connected, engage in learning, and tap into their creativity, and by bringing the Apple Store online to India, we are offering our customers the very best of Apple at this important time,” said Deirdre O’Brien, Apple’s senior vice president of Retail + People, in a statement.
TechCrunch reported in January that the iPhone-maker was planning to launch its online store in India in Q3 this year. A month later, Apple CEO Tim Cook confirmed the development, adding that Apple will also launch its first physical store in the country next year.
On its website, Apple says it also plans to offer financing options to customers in India, and students will receive additional discounts on Apple products and accessories. Starting next month, it will also let customers check out free online sessions on music and photography from professional creatives. And if they wish, they can engrave emoji or text on their AirPods in several Indian languages.
The launch of the online store will mark a new chapter in Apple’s business in India, where about 99% of the market is commanded by Android smartphones. The iPhone-maker has become visibly more aggressive in India in recent years. In July, the company’s contract manufacturing partner (Foxconn) began assembling the iPhone 11 in India. This was the first time the company was locally assembling a current-generation iPhone model in the country.
Assembling handsets in India enables smartphone vendors — including Apple — to avoid roughly 20% import duty that the Indian government levies on imported electronics products. Lowering the cost of its products is crucial for Apple in India, which already sells several of its services including Apple Music and TV+ at record-low price in the country.
The starting price of iPhone 11 Pro Max is $1,487 in India, compared to $1,099 in the U.S. The AirPods Pro, which sells at $249 in the U.S., was made available in India at $341 at the time of launch.
We know how important it is for our customers to stay in touch with those they love and the world around them. We can’t wait to connect with our customers and expand support in India with the Apple Store online on September 23! https://t.co/UjR31jzEaY
— Tim Cook (@tim_cook) September 18, 2020
TikTok has fixed four security bugs in its Android app that could have led to the hijacking of user accounts.
The vulnerabilities, discovered by app security startup Oversecured, could have allowed a malicious app on the same device to steal sensitive files, like session tokens, from inside the TikTok app. Session tokens are small files that keep the user logged in without having to re-enter their passwords. But if stolen, these tokens can give an attacker access to a user’s account without needing their password.
The malicious app would have to exploit the vulnerabilities to inject a malicious file into the vulnerable TikTok app. Once the user opens the app, the malicious file is triggered, letting the malicious app access and send stolen session tokens to the attacker’s server silently in the background.
Sergey Toshin, founder of Oversecured, told TechCrunch, that the malicious app could also hijack TikTok’s app permissions, allowing it access to the Android device’s camera, microphone, and the private data on the device, like photos and videos.
TikTok said it fixed the bugs earlier this year after Oversecured reported the vulnerabilities.
“As part of our ongoing efforts to build the safest and most secure platform in the industry, we constantly work with third parties to find and fix bugs,” said TikTok spokesperson Hilary McQuaide. “While the bugs in question would only pose a risk if a user had also downloaded a malicious application onto their Android device, we have fixed them. We appreciate the researcher reporting this issue to us so that we could fix it, and we encourage all of our users to download the latest version of the app.”
News of the bugs come just days before an anticipated ban on TikTok is set to take effect. The Trump administration declared the video sharing app a threat to national security earlier this year over its ties to China.
TikTok, which is not accessible in China, said it had “never provided user data to the Chinese government, nor would we do so if asked.”
A new startup called Kinspire wants to make it easier for parents to find activities to help keep kids occupied — away from a screen. The app, which launches with hundreds of activities vetted by parents and teachers alike, arrives at a time when the coronavirus pandemic has many families continuing to engage in social distancing, cutting kids off from regular playdates and other activities. Meanwhile, millions of schoolchildren are now spending long hours online, engaged in distance learning activities.
For parents, this rapid and dramatic increase in screen time has many looking for alternative ways to keep kids occupied and entertained, preferably offline.
Image Credits: Kinspire
“We needed Kinspire in our lives as parents, so we built it,” explains Rob Seigel, PhD, a father of two and Kinspire’s CEO and co-founder. “Before Kinspire, I found it stressful having to search for an activity on websites and social media, then pitch it to my kids. Inevitably after all that work, they’d say no. Kinspire is the one-stop shop where kids can choose what they want to do, not what looks fun to dad,” he says.
He also wanted the app to offer the convenience of having the instructions and the materials together in one place. When quarantine started in the U.S., Seigel put a team together and built it.
At launch, Kinspire features over 350 screen-free activities, including project-based STEAM activities from Tinkerclass, via NPR’s “Wow in the World” — a kids’ podcast designed to encourage kids to think and “tinker” with ordinary household items. None of this content, at present, is paid, we’re told.
The Kinspire community will source the activities going forward by using the app’s “add activity” feature, after first creating their profile. Seigel says the team moderates the content through a combination of an A.I. moderation service and human review.
When you first open the Kinspire app, you’ll see a vertical feed of images, similar to Instagram. But instead of artsy photos or memes, kids and parents can scroll through the activity suggestions to find something fun to do. Each activity card will feature a photo taken by the Kinspire community, which includes teachers, activity creators, as well as parents and caregivers.
Some of the initial creators participating in Kinspire include Nicole Roccaro of @naturallycuriouschildren, Kari McManamon of @entertainmytoddler, Viviana Maldonado of @makethingsbox_, and Kira Silvera of @totsonlock.
Parents can also filter the suggested activities by age, whether it’s designed for indoors or outdoors, prep time, how much parental involvement is needed, activity type, materials needed, and even the mess level involved. (Now that sounds like a parent built this!)
Image Credits: Kinspire
You can also save favorite activities you may want to try later.
As kids complete the activities in Kinspire, they earn in-app rewards as they accomplish things like doing a creative or scientific project, a nature exploration, engaging in pretend play, practicing cooking, math, music, mindfulness and more. Some of the in-app rewards turn into digital character badges for profiles. Rewards also deliver printable instructions to help kids build origami characters with paper from home.
The app could help homeschoolers, remote learners, and any other families who are struggling to come up with new ideas for kids after exhausting so many during the early days of the pandemic.
The company plans to generate revenue by adding a premium subscription that will allow parents to subscribe to individual content creators to receive exclusive, additional content within Kinspire. This also lets Kinspire’s creative content partners monetize, as they share in that revenue.
Kinspire is also working on shoppable activities, a top user request during testing. This lets parents easily purchase all the necessary materials for an activity directly in the Kinspire app, instead of having to go to Amazon or another store. Kinspire would take a commission on those purchases.
Denver and New York-based Kinspire was founded in May 2020, during the pandemic, by a team with backgrounds in tech and children’s play experiences.
Sara Berliner was on the founding team and is an advisor at YC-backed Hellosaurus, a new interactive video platform and creator tool. Before Kinspire, she co-founded children’s IP studio Star Farm (2002-2008), started and built the Kids & Family group at ScrollMotion, now Ingage (2008-2012), and was Chief Strategy Officer at Night & Day Studios, home of Peekaboo Barn, from 2012-2018. She’s also a mother of two.
Kinspire’s current co-founders Rob Seigel, Dave Tarasi, and Nate Ruiz, meanwhile, have a combined twenty years of experience at startups like HeadsUp, Nodin, SolidFire, and NetApp. CEO Seigel was previously co-Founder and CEO of HeadsUp, CTO at Nodin, and a software engineer at SolidFire/NetApp, in addition to being a father of two boys.
The startup is currently bootstrapped and raising a seed round.
Yubico, a maker of hardware security keys, has unveiled its newest YubiKey 5C NFC, which the company says offers the strongest defenses against some of the most common cyberattacks.
Security keys provide a physical security barrier to your online accounts. Hackers can steal usernames and passwords, and two-factor authentication codes sent to your phone spoofed or bypassed. But plugging in a physical security key to your computer or phone tells the online service that it’s really you logging in to your account.
In the age of working from home, security keys make it practically impossible for hackers on the other side of the world to break into your accounts.
Yubico’s latest YubiKey 5C NFC is the latest iteration of the company’s lineup of security keys, which comes with a dedicated USB-C connector that works across different computers and phones. And for devices that don’t, it also comes with an in-built NFC chip allowing users to wirelessly tap their key against their device to log in.
YubiKeys pack in a ton of open security and authentication standards, making it work on the “majority” of computers and phones — including Macs, iPhones, Linux machines, and Windows and Android devices, said Guido Appenzeller, Yubico’s chief product officer.
Its keys also work with many enterprise apps, as well as consumer services like Facebook, Google, Microsoft, and Twitter.
Yubico priced its newest YubiKey at $55.
Google today announced the launch of Android 11, the latest version of its mobile operating system. After a slightly longer public preview, users who own a select number of Pixel devices (starting with the Pixel 2), OnePlus, Xiaomi, OPPO or realme phones will now see the update roll out to their phones in the coming days, with others launching their updates over the next few months.
Android 11 isn’t a radical departure from what you’ve come to expect in recent years, but there are a number of interesting new user-facing updates here that mostly center around messaging, privacy and giving you better control over all of your smart devices.
At the core of the improved messaging and communication features are improved notifications for conversations from your messaging apps. These now live in a dedicated space at the top of the notification shade and feature a more “people-forward design,” as the company describes it. The new Bubbles API now also makes chat bubbles a core part of the Android messaging experience.
One addition feature Google lists under the communications section is screen recording, which is now finally a built-in tool that lets you record what’s happening on your screen, using either the sound from your mic, the device or both. Until now, you needed third-party apps like AZ Screen Recorder for this (and you will still need these for more advanced features like live streaming, for example).
As for controlling your smart devices, Google notes how you now simply long-press your power button to get access to a new menu that gives you access to device controls (similar to what you’d find in the Google Home app, but with a different design), as well as payment methods and your boarding passes, for example. And yes, you can still restart and power off your device from there, too.
Media controls are getting a redesign, too, with the controls moving out of the notifications and to the quick settings bar instead. From there, it is now also easier to choose where you want to play your audio and video.
Over the last few years, the Android team added a number of privacy features to the operating system, but this clearly remains a moving target. With this update, the focus is on app permissions. It’s now easier to provide an app with one-time permissions to access your microphone, camera and location, helping you to ensure that an app won’t have perpetual access to your location, for example. After you haven’t used an app for a while, Android will also reset your permissions and you’ll have to re-grant access to the app the next time you launch it.
On the enterprise side, Google is also launching some new features to help employees who use some personal apps on their work phone keep their personal profile data and activity out of the hands of their company’s IT departments.
If you own a compatible phone, you should see an upgrade notification for Android 11 soon.