Market research and insights are often underutilized assets for enterprises but it’s usually too hard to find content and there’s a lot of duplication, or information isn’t used well.
Swedish startup Stravito says it can centralize internal and external data sources and create something more akin to a ‘Spotify or Netflix’ for these kinds of assets, making them far more usable and consumable, they say.
It’s clearly onto something, since it’s now raised a €12.4million ($14.6million USD) series A funding round led by Endeit Capital, with additional investment from existing investors HenQ, Inventure and Creades. To date, Stravito has raised €20.1million ($23.7million USD).
Founded in 2017 by market research veterans and former iZettle employees, Stravito counts among its customers Carlsberg, Edwards Lifesciences, Pepsi Lipton, Danone, Electrolux and Comcast.
Thor Olof Philogène, CEO and co-founder at Stravito said: “It has never been more important for the world’s largest enterprises to understand and react to their customer’s changing behaviors using centralized, vetted company insights. Stravito’s technology and platform makes it fast and easy for companies to use research to make better decisions.”
On a call with me he added: “We provide a search technology, and a great design, all combined to deliver an intuitive, highly automated cloud service that allows these big companies to centralise internal and external data sources so they can pull out the nuggets they need.”
Jelle-Jan Bruinsma, Partner at Endeit Capital, added: “Endeit Capital is always looking for the next generation of international software scale-ups, and Stravito stood out in the Nordics through its impressive work to raise the bar in the multibillion dollar market research and data industry.”
Stravito also appointed Elaine Rodrigo, Chief Insights & Analytics Officer at Reckitt Benckiser, to its board of directors.
Netflix today announced it will begin testing mobile games inside its Android app for its members in Poland. At launch, paying subscribers will be able to try out two games, “Stranger Things: 1984” and “Stranger Things 3” — titles that have been previously available on the Apple App Store, Google Play and, in the case of the newer release, on other platforms including desktop and consoles. While the games are offered to subscribers from within the Netflix mobile app’s center tab, users will still be directed to the Google Play Store to install the game on their devices.
To then play, members will need to confirm their Netflix credentials.
Members can later return to the game at any time by clicking “Play” on the game’s page from inside the Netflix app or by launching it directly from their mobile device.
“It’s still very, very early days and we will be working hard to deliver the best possible experience in the months ahead with our no ads, no in-app purchases approach to gaming,” a Netflix spokesperson said about the launch.
Let’s talk Netflix and gaming.
Today members in Poland can try Netflix mobile gaming on Android with two games, Stranger Things: 1984 and Stranger Things 3. It’s very, very early days and we’ve got a lot of work to do in the months ahead, but this is the first step. https://t.co/yOl44PGY0r
— Netflix Geeked (@NetflixGeeked) August 26, 2021
The company has been expanding its investment in gaming for years, seeing the potential for a broader entertainment universe that ties in to its most popular shows. At the E3 gaming conference back in 2019, Netflix detailed a series of gaming integrations across popular platforms like Roblox and Fortnite and its plans to bring new “Stranger Things” games to the market.
On mobile, Netflix has been working with the Allen, Texas-based game studio BonusXP, whose first game for Netflix, “Stranger Things: The Game,” has now been renamed “Stranger Things: 1984” to better differentiate it from others. While that game takes place after season 1 and before season 2, in the “Stranger Things” timeline, the follow-up title, “Stranger Things 3,” is a playable version of the third season of the Netflix series. (So watch out for spoilers!)
With the launch of the test in Poland, Netflix says users will need to have a membership to download the titles as they’re now exclusively available to subscribers. However, existing users who already downloaded the game from Google Play in the past will not be impacted. They will be able to play the game as usual or even re-download it from their account library if they used to have it installed. But new players will only be able to get the game from the Netflix app.
The test aims to better understand how mobile gaming will resonate with Netflix members and determine what other improvements Netflix may need to make to the overall functionality, the company said. It chose Poland as the initial test market because it has an active mobile gaming audience, which made it seem like a good fit for this early feedback.
Netflix couldn’t say when it would broaden this test to other countries, beyond “the coming months.”
The streamer recently announced during its second-quarter earnings that it would add mobile games to its offerings, noting that it viewing gaming as “another new content category” for its business, similar to its “expansion into original films, animation and unscripted TV.”
The news followed what had been a sharp slowdown in new customers after the pandemic-fueled boost to streaming. In North America, Netflix in Q2 lost a sizable 430,000 subscribers — its third-ever quarterly decline in a decade. It also issued weaker guidance for the upcoming quarter, forecasting the addition of 3.5 million subscribers when analysts had been looking for 5.9 million. But Netflix downplayed the threat of competition on its slowing growth, instead blaming a lighter content slate, in part due to Covid-related production delays.
Netflix has announced Tudum, a global virtual fan event set for September 25 that will showcase exclusive news and first looks at some of the streaming giant’s original content. Tudum, which is named after the sound users hear when they press play on Netflix, will feature stars and creators from over 70 Netflix series, films and specials.
“It’s our first-ever global Tudum event, and our goal is simple: to entertain and honor Netflix fans from across the globe,” a spokesperson for Netflix told TechCrunch in an email.
— Netflix (@netflix) August 25, 2021
The event will feature interactive panels and conversations with the creators and stars of some of Netflix’s most popular shows, including “Stranger Things,” “Emily in Paris,” “The Witcher,” “The Crown,” “Cobra Kai” and “Bridgerton.” Netflix will also feature some of its popular films including “Red Notice,” “Don’t Look Up,” “Extraction,” “The Harder They Fall,” “The Old Guard” and more.
Netflix is among several other major companies that have started hosting their own virtual events during the COVID-19 pandemic and the shift toward livestreamed programming. Disney+, for instance, held a special event to honor National Streaming Day earlier this year in May. These types of events are becoming the new way for companies to showcase their original content, whereas in previous years they would do so at various in-person fan conventions.
With this new fan event and other similar ones such as Geeked Week, Netflix is no longer relying on other programming or conventions to promote its original content as it can now host its own events. Tudum also seems to be a way for Netflix to acquire more subscribers by promoting popular returning shows and teasing upcoming content.
The virtual livestream for the three-hour Tudum event starts at 12 p.m. EDT/9 a.m. PDT on Saturday, September 25. The event will be broadcast on YouTube, Facebook and Twitch. Netflix is also hosting special pre-shows to showcase its Korean and Indian original series and films along with its anime content at 8 a.m. EDT/5 a.m. PDT.
Netflix’s event announcement comes as the streaming giant has spent the past year expanding its service and adding new features. Recently, the platform has launched a new “Play Something” shuffle feature, a new section to help users track upcoming releases and a new “Downloads For You” feature that automatically downloads content you’ll like. In terms of the future, Netflix has said its gaming push will begin with mobile and that it plans to bring spatial audio to the platform’s iPhone and iPad apps.
Movies Anywhere, an app that allows you to centralize your digital movie collection from across services, is rolling out a new feature that will help you make better sense of your growing library. The company today introduced an AI-powered feature called “My Lists,” which automatically groups movies together based on any number of factors — like genre, actors, franchise, theme and more.
For digital movie collectors with larger libraries, the feature could make browsing through the available options feel more like scrolling through the recommendations you’d find on a modern-day streaming service, like Netflix. That is, instead of scrolling down through endless pages showing you all your purchased movies in order of purchase or alphabetically, as before, you can now quickly scan rows where the content is organized in ways that make it easier to discover what’s actually in your library.
For example, if you had purchased all the movies from a particular franchise, they would now be on their own row together. This is an improvement over how you had to locate these movies in your collection before — where they’d be sandwiched between the other titles you bought in between the franchise purchases.
You may also discover that you own a lot of movies within a particular category, like “Action Thrillers,” or those with a central theme, like “strong female friendships,” which could help you narrow down your movie night selection.
These algorithmically created lists can also be edited, allowing you to add or remove titles — or even delete the list altogether.
Image Credits: Movies Anywhere
Plus, you can now make lists of your own, too. So you could make a list of favorites, movies you want to watch with your family, or however else you want to further organize your collection. You could even use the feature to make a “to watch” list of movies you’ve purchased, but hadn’t yet made time for.
The Movie Anywhere app has been around for years, but is now jointly operated by Disney, Universal, WB, Sony Pictures and 20th Century Fox, after migrating to a new platform back in 2017. Its biggest selling point for digital movie collectors is that you can in one place get to all the movies you bought from various services. That includes digital downloads offered by iTunes, Vudu, Prime Video, YouTube, Xfinity and others. Before, you would have to switch from app to app to figure out if you had ever purchased a given title.
My Lists is one of many features the company has added over time to keep its app feeling current. Last year, for instance, it introduced a digital movie lending feature called Screen Pass, and it earlier had launched a co-watching feature called Watch Together, which let users watch with up to nine friends.
The new My Lists is available today in the Movies Anywhere mobile app, desktop and on streaming devices from the navigation bar.
Although hasn’t posted a trailer just yet, it provided a first proper look at Cowboy Bebop in a bunch of photos. The images show John Cho (Spike Spiegel), Mustafa Shakir (Jet Black) and Daniella Pineda (Faye Valentine) , as well as an adorable corgi.
See You Space Cowboy.
Meet Spike Spiegel (John Cho), Jet Black (Mustafa Shakir), and Faye Valentine (Daniella Pineda) in Cowboy Bebop. Premiering November 19 pic.twitter.com/7vRtZvYjYM
— Netflix (@netflix) August 23, 2021
Live-action adaptations of anime haven’t typically been well-received (here’s looking at you, ). There’s pressure on Netflix to get this take on Cowboy Bebop right, but things are looking promising. The core cast looks great in the first batch of images, while some key creatives from the 1998 anime are involved. Legendary composer Yoko Kanno , while original director Shinichirō Watanabe consulted on the Netflix show.
Welcome back to This Week in Apps, the weekly TechCrunch series that recaps the latest in mobile OS news, mobile applications and the overall app economy.
The app industry continues to grow, with a record 218 billion downloads and $143 billion in global consumer spend in 2020. Consumers last year also spent 3.5 trillion minutes using apps on Android devices alone. And in the U.S., app usage surged ahead of the time spent watching live TV. Currently, the average American watches 3.7 hours of live TV per day, but now spends four hours per day on their mobile devices.
Apps aren’t just a way to pass idle hours — they’re also a big business. In 2019, mobile-first companies had a combined $544 billion valuation, 6.5x higher than those without a mobile focus. In 2020, investors poured $73 billion in capital into mobile companies — a figure that’s up 27% year-over-year.
This Week in Apps offers a way to keep up with this fast-moving industry in one place with the latest from the world of apps, including news, updates, startup fundings, mergers and acquisitions, and suggestions about new apps and games to try, too.
Do you want This Week in Apps in your inbox every Saturday? Sign up here: techcrunch.com/newsletters
(Photo Illustration by Jakub Porzycki/NurPhoto via Getty Images)
Creator platform OnlyFans is getting out of the porn business. The company announced this week it will begin to prohibit any “sexually explicit” content starting on October 1, 2021 — a decision it claimed would ensure the long-term sustainability of the platform. The news angered a number of impacted creators who weren’t notified ahead of time and who’ve come to rely on OnlyFans as their main source of income.
However, word is that OnlyFans was struggling to find outside investors, despite its sizable user base, due to the adult content it hosts. Some VC firms are prohibited from investing in adult content businesses, while others may be concerned over other matters — like how NSFW content could have limited interest from advertisers and brand partners. They may have also worried about OnlyFans’ ability to successfully restrict minors from using the app, in light of what appears to be soon-to-come increased regulations for online businesses. Plus, porn companies face a number of other issues, too. They have to continually ensure they’re not hosting illegal content like child sex abuse material, revenge porn or content from sex trafficking victims — the latter which has led to lawsuits at other large porn companies.
The news followed a big marketing push for OnlyFans’ porn-free (SFW) app, OFTV, which circulated alongside reports that the company was looking to raise funds at a $1 billion+ valuation. OnlyFans may not have technically needed the funding to operate its current business — it handled more than $2 billion in sales in 2020 and keeps 20%. Rather, the company may have seen there’s more opportunity to cater to the “SFW” creator community, now that it has big names like Bella Thorne, Cardi B, Tyga, Tyler Posey, Blac Chyna, Bhad Bhabie and others on board.
The TikTok logo is seen on an iPhone 11 Pro max. Image Credits: Nur Photo/Getty Images
Earlier this month, Senators Amy Klobuchar (D-MN) and John Thune (R-SD) sent a letter to TikTok CEO Shou Zi Chew, which said they were “alarmed” by the change, and demanded to know what information TikTok will be collecting and what it plans to do with the data. This wouldn’t be the first time TikTok got in trouble for excessive data collection. Earlier this year, the company paid out $92 million to settle a class-action lawsuit that claimed TikTok had unlawfully collected users’ biometric data and shared it with third parties.
Image Credits: Apple
Image Credits: Facebook
Image Source: The Pokémon Company
Image Credits: Sensor Tower
Image Credits: Samsung
South Korea’s GS Retail Co. Ltd will buy Delivery Hero’s food delivery app Yogiyo in a deal valued at 800 billion won ($685 million USD). Yogiyo is the second-largest food delivery app in South Korea, with a 25% market share.
Gaming platform Roblox acquired a Discord rival, Guilded, which allows users to have text and voice conversations, organize communities around events and calendars and more. Deal terms were not disclosed. Guilded raised $10.2 million in venture funding. Roblox’s stock fell by 7% after the company reported earnings this week, after failing to meet Wall Street expectations.
Travel app Hopper raised $175 million in a Series G round of funding led by GPI Capital, valuing the business at over $3.5 billion. The company raised a similar amount just last year, but is now benefiting from renewed growth in travel following COVID-19 vaccinations and lifting restrictions.
Indian quiz app maker Zupee raised $30 million in a Series B round of funding led by Silicon Valley-based WestCap Group and Tomales Bay Capital. The round values the company at $500 million, up 5x from last year.
Danggeun Market, the publisher of South Korea’s hyperlocal community app Karrot, raised $162 million in a Series D round of funding led by DST Global. The round values the business at $2.7 billion and will be used to help the company launch its own payments platform, Karrot Pay.
Bangalore-based fintech app Smallcase raised $40 million in Series C funding round led by Faering Capital and Premji Invest, with participation from existing investors, as well as Amazon. The Robinhood-like app has over 3 million users who are transacting about $2.5 billion per year.
Social listening app Earbuds raised $3 million in Series A funding led by Ecliptic Capital. Founded by NFL star Jason Fox, the app lets anyone share their favorite playlists, livestream music like a DJ or comment on others’ music picks.
U.S. neobank app One raised $40 million in Series B funding led by Progressive Investment Company (the insurance giant’s investment arm), bringing its total raise to date to $66 million. The app offers all-in-one banking services and budgeting tools aimed at middle-income households who manage their finances on a weekly basis.
Indian travel booking app ixigo is looking to raise Rs 1,600 crore in its initial public offering, The Economic Times reported this week.
Trading app Robinhood disappointed in its first quarterly earnings as a publicly traded company, when it posted a net loss of $502 million, or $2.16 per share, larger than Wall Street forecasts. This overshadowed its beat on revenue ($565 million versus $521.8 million expected) and its more than doubling of MAUs to 21.3 million in Q2. Also of note, the company said dogecoin made up 62% of its crypto revenue in Q2.
Image Credits: Polycam
3D scanning software maker Polycam launched a new 3D capture tool, Photo Mode, that allows iPhone and iPad users to capture professional-quality 3D models with just an iPhone. While the app’s scanner before had required the use of the lidar sensor built into newer devices like the iPhone 12 Pro and iPad Pro models, the new Photo Mode feature uses just an iPhone’s camera. The resulting 3D assets are ready to use in a variety of applications, including 3D art, gaming, AR/VR and e-commerce. Data export is available in over a dozen file formats, including .obj, .gtlf, .usdz and others. The app is a free download on the App Store, with in-app purchases available.
Jiobit, the tracking dongle acquired by family safety and communication app Life360, this week partnered with emergency response service Noonlight to offer Jiobit Protect, a premium add-on that offers Jiobit users access to an SOS Mode and Alert Button that work with the Jiobit mobile app. SOS Mode can be triggered by a child’s caregiver when they detect — through notifications from the Jiobit app — that a loved one may be in danger. They can then reach Noonlight’s dispatcher who can facilitate a call to 911 and provide the exact location of the person wearing the Jiobit device, as well as share other details, like allergies or special needs, for example.
When your app redesign goes wrong…
Prominent App Store critic Kosta Eleftheriou shut down his FlickType iOS app this week after too many frustrations with App Review. He cited rejections that incorrectly argued that his app required more access than it did — something he had successfully appealed and overturned years ago. Attempted follow-ups with Apple were ignored, he said.
Anyone have app ideas?
If you use AirPods Pro or AirPods Max, your mobile Netflix-watching is about to get a bit more immersive. Yesterday, Netflix confirmed that it has begun rolling out spatial audio support on iPhone and iPad on iOS 14 after the feature was spotted by a Reddit user.
Netflix joins streaming competitors like HBO Max, Disney+, and Peacock in enabling this feature, while other popular apps like Amazon Prime Video and YouTube still don’t have this functionality. Still, Netflix said the rollout won’t be immediate — users who have the update should be able to toggle it on or off in the Control Center.
Recently, Apple has been emphasizing its spatial audio features. The company first announced that it would bring spatial audio to AirPods Pro during the WWDC conference in 2020 — during this year’s conference, Apple added that Apple Music subscribers would gain access to spatial audio and lossless audio streaming at no extra charge. This even supports dynamic head tracking, which adjusts the sound when you move your head. The Android version of the Apple Music app also supports spatial and lossless audio. In February, Spotify said it would rollout a high-end subscription service, Spotify HiFi, which would enable lossless audio, though there’s been no news since.
Last month, Netflix revealed that it start looking toward mobile gaming in addition to its original movies and television series. The company has already experimented with interactive entertainment with projects like Black Mirror: Bandersnatch and its Stranger Things games.
“We view gaming as another new content category for us, similar to our expansion into original films, animation and unscripted TV,” the company said in its quarterly earnings report.
Spatial audio is popular among video game players — so while this update will enhance the streaming video experience on iPhone and iPad, perhaps we’ll see this feature at play in eventual Netflix mobile games, too.
Disney’s streaming service is seeing improved growth, after initially seeing slower numbers of subscriber additions in Q2 as Covid lockdowns and mask mandates came to an end. Today, Disney+ beat analyst expectations for subscriber growth in Disney’s blowout third quarter, reaching 116 million paid subscribers — above the 114.5 million Wall Street had expected — and up over 100% year-over-year.
Disney also topped expectations across the board, with $17.02 billion in revenue versus the $16.76 billion expected, and earnings per share of 80 cents, above analysts’ expectations of 55 cents. Even Disney Parks were back in business.
The pandemic had thrown a wrench in forecasting growth metrics across a number of industries, streaming included. Although Disney+ has well-established itself as one of the few competitors capable of challenging Netflix in an increasingly crowded market, it has seen some ups and downs due to Covid impacts. In the earlier days of the pandemic, streaming was on the rise. This March, Disney+ passed 100 million subscribers after just 16 months of operation. At the time, Disney execs said the service was on track to meet its projections of 260 million subscribers by 2024.
But in Disney’s second quarter earnings, the economy’s re-opening impacted Disney+ numbers, as people finally had more to do than just sit at home, and vaccinations become more widely available. Then, Disney+ only reached 103.6 million subscribers, when analysts were expecting 109.3 million, and the stock slipped as a result.
Disney wasn’t alone in feeling the impacts of Covid-induced lumpiness in subscriber additions. Netflix had also seen slower subscriber growth earlier in the year due to Covid and its far-reaching effects on things like production delays and release schedules.
But Netflix’s most recent quarter, where it once again topped subscriber estimates, had hinted that Disney+ may see a similar boost. Aiding in that growth, was Disney+’s recent market expansions in Asia. Disney+ Hotstar, arrived in Malaysia and Thailand in June, after prior launches in India and Indonesia last year.
The Hotstar version of Disney+, however, led to lowered average monthly revenue per user (ARPU) in the quarter due to its lower price points. In Q3, ARPU declined from $4.62 to $4.16 due to a higher mix of Disney+ Hotstar subscribers compared with the prior-year quarter, Disney said.
Disney’s other streaming services, Hulu and ESPN+, didn’t see the same trend.
Hulu’s subscription video service jumped from $11.39 to $13.15 year-over-year and its Live TV service (+SVOD) grew from $68.11 to $84.09. ESPN+ also grew from $4.18 to $4.47.
Subscriber growth also increased across the services, with ESPN+ growing 75% year-over-year to reach 14.9 million customers and total Hulu subscribers growing 21% to reach 42.8 million.
“…Our direct-to-consumer business is performing very well, with a total of nearly 174 million subscriptions across Disney+, ESPN+ and Hulu at the end of the quarter, and a host of new content coming to the platform,” noted Disney CEO Bob Chapek in a press release.
Across Disney’s direct-to-consumer business, revenues grew 57% to $4.3 billion and its operating loss declined from $0.6 billion to $0.3 billion, thanks to improved results from Hulu, including subscription growth and higher ad revenues.
These gains were offset by a higher loss at Disney+ attributed to programming, production, marketing and technology costs that were somewhat mitigated by increases in subscription revenues and success of the Disney+ Premier Access release of “Cruella.” (Disney’s fiscal quarter ended July 3, so the impacts of the massive haul that “Black Widow” saw following its U.S. opening — nor the resulting lawsuit from star Scarlett Johansson, for that matter — have yet to be included in these figures.)
While direct-to-consumer growth has exploded in the past year, some brands are finding there’s still plenty of room to forge ahead in building a more direct relationships with their customers.
Sydney-based Okendo has made a splash in this world by building out a popular customer reviews systems for Shopify sellers, but it’s aiming to expand its ambitions and tackle a much bigger problem with its first outside funding — helping brands scale the quality of their first-party data and loosen their reliance on tech advertising kingpins for customer acquisition and engagement.
“Most DTC brands are still very dependent on big tech,” CEO Matthew Goodman tells TechCrunch.
Gathering more customer reviews data directly from consumers has been the first part of the puzzle with its product that helps brands manage and showcase customer ratings, reviews, user-generated media and product questions. Moving forward Okendo is looking to help firms manage more of the web of cross-channel customer data they have, standardizing it and allowing them to give customers a more personalized experience when they shop with them.
“Merchants have goals and want to better understand their customers,” Goodman says. “As soon as a brand reaches a certain level of scale they’re dealing with unwieldy data.”
Goodman says that Apple’s App Tracking Transparency feature and Google’s pledge to end third-party cookie tracking has pushed some brands to get more serious about scaling their own data sets to insulate themselves from any sudden movements.
The company needs more coin in its coffers to take on the challenge, raising their first bout of funding since launching back in 2018. They’ve raised $5.3 million in seed funding led by Index Ventures. 2020 was a big growth year for the startup as e-commerce spending surged and sellers looked more thoughtfully at how they were scaling. The company tripled its ARR during the year and doubled its headcount. The bootstrapped company was profitable at the time of the raise, Goodman says.
Today, the company boasts more than 3,500 DTC brands in the Shopify network as customers, including heavyweights like Netflix, Lego, Skims, Fanjoy and Crunchyroll. The startup is tight-lipped on what their next product launches will look like, but plans to jump into two new areas in the next 12 months, Goodman says.
A report last week hinted at some of Netflix’s gaming ambitions. In its Q2 2021 earnings report, the company confirmed some things. First, Netflix says it “will be primarily focused” on mobile at first, looking to expand on its interactivity projects like Black Mirror Bandersnatch and its Stranger Things games. The upcoming titles will be available at no additional cost as part of your subscription and the company was clear it will keep up the pace on movies and television.
“We view gaming as another new content category for us, similar to our expansion into original films, animation and unscripted TV,” the company said in a letter to its shareholders.
2020 was a big year for Netflix. With everyone stuck at home and movie theaters closed, the streaming service attracted 16 million new customers in three months. As expected, in 2021 that pace has dramatically slowed and the new customer numbers continue to be a struggle. In its earnings report, the company says it added 1.5 million subscribers in Q2, which was actually a bit better than its forecast mark of one million. However, that’s lower than Q1 2021, which saw the company tack on 3.98 new customers globally.
Netflix says it forecasts new customer additions to hit 3.5 million in Q3 2021, up from 2.2 million during the same three-month a year ago. If it does so, the company explains that would bring the total new subscriber tally to 54 million over the last two years. The pace may have slowed for Netflix, but overall it’s doing just fine. Revenue was still up 19 percent year-over-year at $7.3 billion for the quarter.
According to Netflix’s own numbers, Shadow and Bone was a popular series this quarter, streaming to over 55 million “member households” in less than a month. The show has already been renewed for a second season based on those numbers. Sweet Tooth, a series based on a DC comic, was streamed by 60 million households the first month it was available. Unscripted series like Too Hot to Handle and The Circle were popular selections as well, as was true crime docuseries The Sons of Sam. In terms of movies, Zac Snyder’s Army of the Dead hit 75 million households in the first month. Netflix also explained that The Mitchells vs. The Machines is now its biggest animated film to date, streaming to 53 million households.
Netflix says COVID-related production delays led to a “lighter” first half of 2021 in terms of content, but the pace will pick up throughout the rest of the year. The company’s Q3 lineup includes new seasons of La Casa de Papel (Money Heist), Sex Education, Virgin River and Never Have I Ever in addition to live action films like Sweet Girl (Jason Momoa), Kissing Booth 3 and Kate (Mary Elizabeth Winstead). Plus, there’s the animated film Vivo, which will feature new music from Lin-Manuel Miranda.
Editor’s Note: This post originally appeared on Engadget.